![]() For example, in the game there is a library of hundreds of short books and I enjoyed reading a lot of them some of them were quite funny. Since I liked the atmosphere of the game very much, I enjoyed interacting with that extra content. The player can completely ignore these contents, if he/she wants to. ![]() The playthrough on "Casual" was about 10 hours, I think.Ī second reason for the high quantity of hours is that Thimbleweed Park has a lot of extra content that exists only to create the atmosphere. ![]() The first playthrough was 21 or 22 hours. I have played it a lot and there is more than one reason for this.Īs the user "Ray of Light" said, I played the game both on its normal ("Hard") mode and in its limited ("Casual") mode. \n\nContact me on ] with feedback or questions.Originally posted by Shingatsu:Is there lots of extra stuff, secondary 'quests' or whatever ? I've done my best.\n\nAt the request of developers, I haven't provided hints for any of the ending section.\n\nThis hint guide will be released in a few stages, so as not to spoil the game too close to release.\n\n] Feel Welcome. \n\nI can't guarantee you'll have a question I haven't answered. ![]() But, read this at your own risk.\n\nI won't include easter eggs, although I found a few.\n\nIf there are alternate paths through the game, I don't know them. I'll just try to nudge you in the right direction. So, what is the next best way to get hints? Personally, I always loved the gentle, subtle approach provided by ] \n\nSo, as I reviewed Thimbleweed Park, on hard, ahead of time, and because I loved it so much, in part thanks to the two incredibly small hints that attentive PR person, Emily Morganti, gave me as I played, I want you to have access to the same experience at release, or soon after, if you want it.\n\nI will do my best not to spoil you. (He actually kept those magic marker hint books in his drawer.) \n\nBut, my dad is busy playing games and enjoying his retirement. My dad always promised to ask this friend the following day, but refused to call them after hours. When I was a kid, he had a "friend at work" who was always somehow playing the same game as us. \n\nWhat is the best way to get hints? From my dad. \n\nWhat sucks about being a game reviewer (for me)? Tight deadlines and having to spoil myself with a full hint via a YouTube Let's Play. ![]() The genre has evolved, as has the way we receive hints. \n\nI played the very first graphic adventure games, and I'm still playing several each month now. I currently write up 4 pages on indie games per month, as well as a one page opinion column. ]\n\nHello!\n\nI'm Meghann O'Neill and I've been writing for ] for 10 years. ![]()
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